State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Roguelike Games on iOS in Turkey Q3 2021

Discover the performance trends of the top 5 Roguelike games on iOS in Turkey during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Roguelike Games on iOS in Turkey Q3 2021

The third quarter of 2021 saw notable shifts in the performance of the top 5 Roguelike games on iOS in Turkey. Here's a detailed look at each game's weekly downloads, revenue, and active user trends during this period, based on data from Sensor Tower.

Heroes Charge from uCool, Inc. experienced a significant fluctuation in its weekly revenue, peaking at approximately $470 in the week of September 20. Weekly downloads showed an initial upward trend, reaching around 3.9K in mid-July before declining to approximately 351 by the end of September. The game's weekly active users also saw a peak in mid-July at about 7.5K, but gradually decreased to around 2K by the end of the quarter.

Archero by HABBY had a steady performance with weekly revenue peaking at about $2.1K in mid-July. Weekly downloads saw a notable increase in September, reaching approximately 2.3K in the week of September 13. However, the game's weekly active users showed a gradual decline from around 14.5K at the beginning of the quarter to approximately 10.8K by the end.

Hero Wars: Alliance RPG from Nexters Global LTD saw a peak in weekly revenue at about $6.5K in mid-July. Weekly downloads experienced a significant rise towards the end of the quarter, reaching around 3.6K in the final week of September. The game's weekly active users also increased, peaking at approximately 10.2K by the end of the quarter.

RAID: Shadow Legends by Plarium Global Ltd maintained a relatively steady weekly revenue, peaking at about $2.9K in late July. Weekly downloads showed a spike in mid-July, reaching around 2.7K, but generally hovered around the 400-500 mark for most of the quarter. The game's weekly active users remained stable, with a slight peak at around 6.6K in mid-July.

Soul Knight from 泽阳 李 had a consistent weekly revenue, peaking at approximately $106 in mid-July. Weekly downloads remained relatively stable, with a slight peak at around 714 in mid-July. The game's weekly active users saw a peak at about 4.7K in mid-July but generally remained around the 3.6K mark by the end of the quarter.

For more insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021